
OpenStrikeRT
A path-traced team shooter: open it and you are in a match. Two teams, three lanes, every light traced.
ThreeRTFirst-party
An orrery of the Sun, the Earth and the Moon (not to scale) with the Sun as its only light. The Moon’s lit half, the phase seen from the ground, the Moon’s shadow crossing the Earth and the Earth’s shadow putting the Moon out are not scripted: they fall out of where the three bodies are.
| Input | Does |
|---|---|
| P | jumps to the next phase: new, half, full, half |
| E | plays a solar eclipse, then a lunar one |
| V, or click the Earth or the Moon | stands on the Earth and looks up, and back |
| Space | pauses the month |
| F, S | faster, slower |
P: jumps to the next phase: new, half, full, half; E: plays a solar eclipse, then a lunar one; V, or click the Earth or the Moon: stands on the Earth and looks up, and back; Space: pauses the month; F, S: faster, slower
This package carries its source. The command makes a project from it on your Mac, with a prompt for your coding agent; Remix in ThreeRT for macOS does the same.
threert remix https://moon-phases.threert.app/
A path-traced team shooter: open it and you are in a match. Two teams, three lanes, every light traced.



The starter every ThreeRT project begins from: a lit scene, one object to click